More shadow effects added (mainly on Quebec Bridge II) Some graphics were added or updated to blend better with the rest Also, all item shops are now called Cears (in reference to Sears). Some enemy gold amounts were adjusted after fixing the bug. Basically, under the old system, the amount of gold gained per kill was directly tied to the total amount of damage the enemy took before dying, rather than their max HP, resulting into an unintentional "bonus gold feature" that caused lots of problems when offensive items were used. A long-standing bug causing the amount of gold obtained from kills to be incorrect most of the time is being fixed right now. Anyway, it doesn't matter, because version 0.12.1 is now out at and here's what's new since my last post: Wow, I was sure I had posted version 0.10 and 11 here, but it looks like I was carried away. The story takes place in Quebec City, in the year 9108. ![]() ![]() As for why I use 2003 instead of VX Ace or MV, well, I prefer the SNES-style graphics resolution from 2000/03 and the Steam version fixes most bugs associated with Windows Vista/7/8/8.1/10 compatibility issues. The game focuses heavily on killing stuff rather than exploring, due to some arcade influences.Īs for why I used RPG Maker, it's because of my extended break from programming and the fact this project was started with it. You don't level up as you kill enemies, you instead buy upgrades at a shop with the gold you receive. I do not use the built-in battle system, I instead use a combination of events, as the game is action-based, like Ys and Zelda series, unlike other RPG Maker 2003 games, which are turn-based like Final Fantasy on the Super Nintendo. ![]() The game used RPG Maker 2003, which was a not-so-legal fan translation available at the time, but an official one came out in 2015 on Steam, fixing many bugs, so this is what the game uses, now. The game originally used music from TIMGUL, including some of my songs, but it now only uses my songs, including a newer one. I decided to take another extended break away from programming to revive an old RPG Maker 2003 project I originally started in October 2008: Superstar Hero.
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